![]() ![]() The goal, ideally, is to fill the Boss meter up to full by placing tiles, which will make the Boss appear. Leaving town toward the wilderness a new random map path is created. Formula at the bottom under Traits and Monster Abilities.Ģ0/6: A small blurb about a specific damage formula in the mechanic statistic, link to third hand formula and some data. Fixes a few issues with the rogue reloading mid-adventure. I'm sure this will be fixed shortly if not already! If you're new to Loop Hero, enjoy your time :)Ģ5/6: New Patch 1.101. A minor issue has been noted in which gold cards can only be accessed using the (left) analog stick. Switch Version -> Big bug fixing update approved!ġ2/12: Switch Version released on the 9th! There's no change AFAIK. ![]() Added an overdue blurb about restoring saves using the built-in save restore system to the restore section.ģ: Added the tiles needing to be placed to spawn chapter bosses courtesy of geoffhom down in the Mechanics:Information section. ![]() What's new?08/19: Developed the Damage Formula section a bit further with examples based on a chart contributed by u/feuerschein.Ġ8/16: I've added u/feuerschein latest contributions to the Loop Hero community which he graciously posted on Reddit specifically, a new section for the damage formula, as well as more details in the chapter just before it about the interaction between types of damage and Swarm enemies.Ġ1/31: Added detailed rogue trophies mechanics based on u/feuerschein's post here, it's in the class mechanics section. ![]()
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